Now that i have an animatic that is clear enough in terms of its readability and direction, i want to start bringing in a bit of atmosphere. To do this i will begin by modeling the enviroments and then inserting some lighting into each shot. The lighting will most probably not be the final rendered colours due to the fact that i have not yet created a colour script and the final character models are not there yet.
When i begin modeling i will use the correct dimensions taken from my rough objects in the previous animatic. All the dimensions here are to real world scale so that the lighting will be correct. I have created a seperate layer in max to begin modeling the new room
As i get an overal structure, i start to add in some of the basic shapes from my previous designs.
One of the things that i wanted to achieve by setting the film in mexico is the yellow and orange lighting that would pretrude from lanterns inside the room and outside. My inspiration for this initialy came from visiting Epcot in Walt Disney world. Looking around a mock up mexican street there really inticed me to use this style of lighting. I love how its has a spooky quality but also an element of class and culture to it. I could use this but manbe imply a slightly darker orange to the lights to give it more of a scary atmosphere.
The lantern that i will use will be directly based on this. I found it quite a task to get the light looking the way i wanted. I have used a bright white light in the middle and set the far attentuation to close to the lantern so that i only shine in a confined space and doesnt hit other areas. Ive then created an orangy-yellow light that hits further away. There is also a glass sphere that acts as the lightbulb. The lantern is then covered in a frosted glass. Overal i am happy with the result.
I think it works quite well in the kitchen.
Here ive begun to flesh out the work surface a bit more, adding a few shelves to the scene. My influence for the way the shelves are created have been looking at kitchens in mexico. There is a certain latin esc architecture that defines this style. The only thing i want to aviod from this however is making it look to clean. The edgyness and grit of the kitcen will come more when i move onto texturing.
Here iv continued to use the influence in the structure of the building.
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